2 sprite_index = asset_get_index(string(_my_spr_dead));
8 if(player_id == 0){ obj_game_controller._player2_victories++; }
9 if(player_id == 1){ obj_game_controller._player1_victories++; }
10 obj_game_controller._amount_of_duels_this_session++;
11 obj_game_controller._relics_spawn++;
13 with(obj_player){ submit_my_data(); }
14 obj_gmscoreboard._update_scores = true;
18 part_particles_burst(global._ps_blood,x,y,ps_blood);