2 sprite_index = asset_get_index(string(_my_spr_jump));
3 _hsp = (_right - _left) * _speed;
8 if(_hsp!=0 and place_meeting(x+_hsp,y,obj_wall)){
13 if(_vsp = 0 and place_meeting(x,y+sprite_get_bbox_bottom(sprite_index),obj_wall)){
17 if(_melee_atk and alarm[1] = -1){
19 alarm[1] = 2 * _attack_timer;