6 audio_play_sound(choose(snd_cut_01,snd_cut_02),10,false);
7 part_particles_burst(global._ps_blood,x,y,ps_blood);
11 sprite_index = asset_get_index(string(_my_spr_hit));
13 part_particles_burst(global._ps_blood,x,y,ps_blood);
18 }else{_state = HERO.DEAD; alarm[3] = -1;}