7 effect_create_above(ef_smokeup,x,y+8,0,c_red);
8 if(player_id == 0 and alarm[4] = -1){ obj_game_controller._player1_victories--; alarm[4] = 3*room_speed}
9 if(player_id == 1 and alarm[4] = -1){ obj_game_controller._player2_victories--; alarm[4] = 3*room_speed}