1 /// @description check user inputs
2 var _input = rollback_get_input();
20 if(_input.z and not _input.x){
22 }else{ _melee_atk = 0;}
23 if(_input.x and not _input.z){
25 }else{ _range_atk = 0;}
36 if(_state != HERO.DEAD){
37 if _left = 1 image_xscale = -1;
38 if _right = 1 image_xscale = 1;