1 /// @description WALL HANG / CLIMB
2 sprite_index = asset_get_index(string(_my_spr_hang));
9 //!place_meeting(x+6*image_xscale,y-14,obj_wall)
10 var _wall = collision_point(x+12*image_xscale,y-14,obj_wall,false,1);
11 if( _wall and not(_to_grab)){
12 if(_selected_char._name == "Casimiro"){
15 //effect_create_below(ef_smokeup,x+14*image_xscale,y+4,0,c_grey);
16 part_particles_burst(global._ps_walk_ef,x+14*image_xscale,y-8,ps_walk_ef);
19 }else if(_wall and _to_grab){
32 if(place_meeting(x,y+_vsp,obj_wall)){
37 if(_up and alarm[0]=-1){
38 audio_play_sound(snd_jump,10,false);
41 _vsp = _jump;//+_jump/5;
42 _hsp = 3*image_xscale*_jump;
43 alarm[0] = _jump_timer;
46 if(!place_meeting(x+6*image_xscale,y+1,obj_wall)){