1 /// @description FIGHTING
2 if _player1_victories < 0 _player1_victories = 0;
3 if _player2_victories < 0 _player2_victories = 0;
8 var _rm_name = room_get_name(room);
9 if(_rm_name == "rm_the_mountain" ){
10 if(_relics_spawn > 3 and !instance_exists(obj_bird)){
11 instance_create_layer(obj_nest.x-256,obj_nest.y-156,"Instances",obj_bird);
14 if _relics_spawn > 2 and instance_exists(obj_bird) _relics_spawn = 0;
17 if(_rm_name == "rm_the_forest" ){
18 if(_relics_spawn > 2 and alarm[2] = -1){
19 alarm[2] = room_speed * 3;
23 if(_rm_name == "rm_the_volcano" ){
24 if(_relics_spawn > 1){
25 obj_lava._create_obsidian = true;
30 if(_rm_name == "rm_mertola" ){
31 if(_relics_spawn > 1){
32 obj_carriage._drop_chest = true;
35 if(not(audio_is_playing(snd_bck_villa))){
36 audio_play_sound(snd_bck_villa,10,false);