1 /// @description WAITING
2 if(_player1_instid != 0 and _player2_instid != 0 and _p1_ready and _p2_ready and alarm[0] = -1){
3 alarm[0] = 1.5*room_speed;
4 obj_title._animate = true;
6 if(_player1_instid != 0 and _player2_instid != 0 ){
7 _waiting_msg = " Press any key "