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1 import asyncio
2 import json
3 import aiohttp
4 import redis.asyncio as redis
5 import re
6 import os
7 import time
8 import chromadb
9
10 # --- CONFIGURATION ---
11 MAX_CONCURRENT_OLLAMA_REQUESTS = 3
12 ALLOW_TEXT_EMOTES = False
13
14 # =====================================================================
15 # 1. INITIALIZE VECTOR DATABASES (Lore & Episodic Memory)
16 # =====================================================================
17 print("Initializing ChromaDB Vector Databases...")
18 chroma_client = chromadb.PersistentClient(path="./asl_vectordb")
19
20 # The Lore Database
21 lore_collection = chroma_client.get_or_create_collection(name="world_lore")
22
23 # The Episodic Memory Database
24 memory_collection = chroma_client.get_or_create_collection(name="episodic_memories")
25 memory_queue = asyncio.Queue()
26
27 if os.path.exists("asl_lore.md"):
28 if lore_collection.count() == 0:
29 print("[VECTOR DB] Reading asl_lore.md and vectorizing chunks...")
30 with open("asl_lore.md", "r", encoding="utf-8") as f:
31 raw_lore = f.read()
32
33 lore_chunks = [chunk.strip() for chunk in raw_lore.split('\n\n') if chunk.strip()]
34
35 if lore_chunks:
36 chunk_ids = [f"lore_{i}" for i in range(len(lore_chunks))]
37 lore_collection.add(documents=lore_chunks, ids=chunk_ids)
38 print(f"[VECTOR DB] Successfully stored {len(lore_chunks)} lore chunks!")
39 else:
40 print("[WARNING] asl_lore.md not found.")
41
42 semaphore = asyncio.Semaphore(MAX_CONCURRENT_OLLAMA_REQUESTS)
43 chat_memory = {}
44
45 # =====================================================================
46 # BACKGROUND MEMORY SUMMARIZER (The "Dream State")
47 # =====================================================================
48 async def memory_summarizer_worker(session):
49 print("[BACKGROUND] Memory Summarizer Worker is active.")
50 while True:
51 job = await memory_queue.get()
52 session_id = job['session_id']
53 player_name = job['player_name']
54 npc_tag = job['npc_tag']
55 chat_log = job['chat_log']
56
57 prompt = f"Summarize the key events, facts, and the emotional tone of this conversation snippet between {player_name} and {npc_tag}. Keep it to 2 brief sentences in the past tense.\nConversation Log:\n{chat_log}"
58
59 try:
60 print(f"[MEMORY DB] Generating background memory for {player_name} and {npc_tag}...")
61 async with session.post('http://localhost:11434/api/generate', json={
62 "model": "llama3", # Changed back to llama3 from gemma4 based on previous setup
63 "prompt": prompt,
64 "stream": False,
65 "options": {
66 "temperature": 0.1
67 }
68 }) as response:
69 result = await response.json()
70 summary = result['response'].strip()
71
72 if summary:
73 doc_id = f"{session_id}_{int(time.time())}"
74 memory_collection.add(
75 documents=[summary],
76 metadatas=[{"session_id": session_id}],
77 ids=[doc_id]
78 )
79 print(f"[MEMORY DB] Memory Saved: {summary}")
80
81 except Exception as e:
82 print(f"[MEMORY ERROR] Failed to summarize memory: {e}")
83
84 memory_queue.task_done()
85
86 # =====================================================================
87 # MAIN MESSAGE PROCESSOR
88 # =====================================================================
89 async def process_message(r, session, message_data):
90 try:
91 data = json.loads(message_data)
92
93 # --- Extract Base Contexts ---
94 player_name = data.get('player', data.get('target_player', 'Unknown'))
95 npc_tag = data.get('npc_tag', 'UnknownNPC')
96 message = data.get('message', '')
97
98 if not ALLOW_TEXT_EMOTES:
99 message = re.sub(r'\*.*?\*', '', message).strip()
100
101 player_race = data.get('player_race', 'Unknown')
102 player_alignment = data.get('player_alignment', 'Unknown')
103 nearby_players = data.get('nearby_players', '')
104 nearby_npcs = data.get('nearby_npcs', '')
105
106 npc_persona = data.get('persona', 'You are a generic citizen.')
107 npc_profession = data.get('profession', 'Commoner')
108 npc_mood = data.get('mood', 'Neutral')
109 npc_secret = data.get('secret', '')
110
111 npc_alignment = data.get('npc_alignment', 'True Neutral')
112 npc_gender = data.get('npc_gender', 'Unknown')
113 npc_race = data.get('npc_race', 'Creature')
114 npc_routine = data.get('npc_routine', '')
115
116 player_state = data.get('player_state', 'Relaxed and unarmed.')
117 world_state = data.get('world_state', 'Nothing of note is happening.')
118 npc_health = data.get('npc_health', 'Healthy and uninjured.')
119 relationship = data.get('relationship', 'Neutral or Friendly.')
120 location_context = data.get('location_context', 'You are in a generic area.')
121
122 # Core Strategy Flag (1: Agent, 2: Villain, 3: Maestro, 4: Shrine)
123 llm_strategy = int(data.get('llm_strategy', 1))
124
125 # --- Sub-Context Strings ---
126 group_context = f"Be aware that these other players are listening nearby: {nearby_players}." if nearby_players else ""
127 puppet_context = f"Nearby generic NPCs you can CONVERSE with: {nearby_npcs}" if nearby_npcs else ""
128 secret_context = f"YOUR SECRET (Reveal only if players are persuasive): {npc_secret}" if npc_secret else ""
129 routine_context = f"YOUR REQUIRED ROUTINE: {npc_routine}" if npc_routine else ""
130
131 session_id = f"{player_name}_{npc_tag}"
132
133 # =====================================================================
134 # DUAL RAG QUERY (Lore + Memories)
135 # =====================================================================
136 search_query = f"{location_context} {message}"
137 retrieved_lore = "No specific local lore currently relevant."
138 past_memories = ""
139
140 if lore_collection.count() > 0:
141 results = lore_collection.query(query_texts=[search_query], n_results=1)
142 if results['documents'] and results['documents'][0]:
143 retrieved_lore = f"- {results['documents'][0][0]}"
144
145 if memory_collection.count() > 0:
146 mem_results = memory_collection.query(
147 query_texts=[search_query], n_results=2, where={"session_id": session_id}
148 )
149 if mem_results['documents'] and mem_results['documents'][0]:
150 formatted_mems = "\n- ".join(mem_results['documents'][0])
151 past_memories = f"\nPAST MEMORIES OF {player_name}:\n- {formatted_mems}"
152
153 # =====================================================================
154 # STRATEGY-SPECIFIC PROMPT COMPILER
155 # =====================================================================
156 strategy_rules = ""
157 action_macros = ""
158 target_context = ""
159
160 if llm_strategy == 1:
161 # STRATEGY 1: The Autonomous Agent
162 strategy_rules = f"ROLE: You are an interactive, living NPC. You actively respond to players.\nGOALS: React to their words, use the environment, and establish your personality.\nSPECIAL CAPABILITIES: You can offer quests or open your merchant store if asked."
163 action_macros = "[WANDER, PATROL, FOLLOW, GUARD, GO_TO, INTERACT, USE_OBJECT, RETURN_TO_POST, OPEN_STORE, GIVE_QUEST, CONVERSE]"
164 target_context = f"CURRENT TARGET: You are speaking to {player_name}, a {player_alignment} {player_race}.\nTheir physical state: {player_state}\nRelationship to you: {relationship}\n{group_context}"
165
166 elif llm_strategy == 2:
167 # STRATEGY 2: The Villain Commander
168 strategy_rules = f"ROLE: You are a hostile faction commander.\nGOALS: Evaluate the tactical situation. If you are dying, you MUST use REST to heal or PEACE to surrender. Command your minions strategically!"
169 action_macros = "[ATTACK, COMMAND, RETREAT, REST, PEACE, USE_OBJECT, TAUNT]"
170 target_context = f"TACTICAL TARGET: You are evaluating {player_name}, a {player_alignment} {player_race}.\nTheir physical state: {player_state}\nRelationship to you: {relationship}\n{group_context}"
171
172 elif llm_strategy == 3:
173 # STRATEGY 3: The Maestro (Puppeteer)
174 strategy_rules = "ROLE: You are an ambient Maestro NPC. You DO NOT interact with players. You only talk to other NPCs to make the world feel alive.\nGOALS: Observe the environment and initiate conversations with the generic NPCs listed in your context. Ignore players entirely."
175 action_macros = "[WANDER, INTERACT, USE_OBJECT, CONVERSE]"
176 target_context = "CURRENT TARGET: You are ignoring players and focusing on ambient life. Do not address players."
177
178 elif llm_strategy == 4:
179 # STRATEGY 4: The Shrine
180 strategy_rules = "ROLE: You are an ancient, inanimate magical shrine.\nGOALS: Speak cryptically. If the player meets your conditions or asks the right questions, grant them a quest."
181 action_macros = "[GLOW, GIVE_QUEST, SILENCE]"
182 target_context = f"CURRENT TARGET: You are evaluating the soul of {player_name}, a {player_alignment} {player_race}.\nTheir physical state: {player_state}\n{group_context}"
183
184 # =====================================================================
185 # COMPILE THE FINAL DYNAMIC SYSTEM PROMPT
186 # =====================================================================
187 dynamic_system_prompt = f"""
188 {npc_persona}
189 {strategy_rules}
190
191 ROLEPLAY STATUS & TRAITS:
192 - Race & Gender: {npc_gender} {npc_race}
193 - Profession: {npc_profession}
194 - Alignment: {npc_alignment}
195 - Conversational Charisma: Low/Gruff unless otherwise specified.
196 - Current Mood: {npc_mood}
197 - Current Physical State: {npc_health}
198 {secret_context}
199 {routine_context}
200
201 CURRENT LOCATION: {location_context}
202 {puppet_context}
203
204 RELEVANT WORLD KNOWLEDGE:
205 {retrieved_lore}
206 {past_memories}
207
208 CURRENT WORLD RUMORS/EVENTS:
209 {world_state}
210
211 {target_context}
212 React appropriately based on your personality, alignment, and current strategy rules.
213
214 CRITICAL ENGINE RULES:
215 Respond ONLY in valid JSON. You MUST use exactly these keys: "thought", "speech", "emotion", "action", "action_target", and "target_speech".
216
217 ACTION RULE:
218 Your "action" key MUST be exactly one of the following words:
219 {action_macros}
220
221 - Use CONVERSE if you want to initiate a back-and-forth dialogue with a standard, unintelligent NPC. You will write their response for them in "target_speech".
222
223 YOUR RESPONSE MUST BE A SINGLE, VALID JSON OBJECT. YOU MUST USE THIS EXACT TEMPLATE:
224 {{
225 "thought": "Your internal reasoning here.",
226 "speech": "What YOU say out loud.",
227 "emotion": "MACRO WORD",
228 "action": "MACRO WORD",
229 "action_target": "Target name",
230 "target_speech": "If action is CONVERSE, write what the target NPC replies back to you here. Otherwise, leave blank."
231 }}
232 """
233
234 if session_id not in chat_memory:
235 chat_memory[session_id] = [{"role": "system", "content": dynamic_system_prompt}]
236 else:
237 chat_memory[session_id][0] = {"role": "system", "content": dynamic_system_prompt}
238
239 chat_memory[session_id].append({"role": "user", "content": f"{player_name} says: {message}"})
240
241 # =====================================================================
242 # MEMORY EXTRACTION TRIGGER
243 # =====================================================================
244 if len(chat_memory[session_id]) > 10:
245 messages_to_summarize = chat_memory[session_id][1:6]
246 chat_log_str = "\n".join([m['content'] for m in messages_to_summarize])
247
248 await memory_queue.put({
249 'session_id': session_id,
250 'player_name': player_name,
251 'npc_tag': npc_tag,
252 'chat_log': chat_log_str
253 })
254
255 chat_memory[session_id] = [chat_memory[session_id][0]] + chat_memory[session_id][-5:]
256
257 # =====================================================================
258 # LLM INFERENCE
259 # =====================================================================
260 async with semaphore:
261 print(f"[THINKING] Processing reply for {player_name} (Strategy {llm_strategy})...")
262 async with session.post('http://localhost:11434/api/chat', json={
263 "model": "llama3",
264 "messages": chat_memory[session_id],
265 "format": "json",
266 "stream": False,
267 "options": {
268 "temperature": 0.2
269 }
270 }, timeout=45) as response:
271
272 response.raise_for_status()
273 result = await response.json()
274 raw_reply_text = result['message']['content']
275
276 # =====================================================================
277 # JSON SANITIZATION
278 # =====================================================================
279 try:
280 agent_brain = json.loads(raw_reply_text)
281 agent_brain = {k.lower(): v for k, v in agent_brain.items()}
282
283 if "thought" not in agent_brain: agent_brain["thought"] = ""
284 if "speech" not in agent_brain: agent_brain["speech"] = ""
285 if "emotion" not in agent_brain: agent_brain["emotion"] = "NEUTRAL"
286 if "action" not in agent_brain: agent_brain["action"] = "WANDER"
287 if "action_target" not in agent_brain: agent_brain["action_target"] = ""
288 if "target_speech" not in agent_brain: agent_brain["target_speech"] = ""
289
290 if not agent_brain["speech"].strip():
291 agent_brain["speech"] = "*grunts quietly*"
292
293 agent_brain["action_target"] = agent_brain["action_target"].replace("?", "").replace(".", "").strip()
294
295 clean_reply_text = json.dumps(agent_brain)
296
297 except json.JSONDecodeError:
298 print(f"[WARNING] AI Hallucinated! Overriding with safe defaults.")
299 clean_reply_text = json.dumps({
300 "thought": "I lost my train of thought.",
301 "speech": "*grunts quietly*",
302 "emotion": "NEUTRAL",
303 "action": "WANDER",
304 "action_target": "",
305 "target_speech": ""
306 })
307
308 print(f"[REPLY] from {npc_tag} to {player_name}: {clean_reply_text}")
309 chat_memory[session_id].append({"role": "assistant", "content": clean_reply_text})
310
311 reply_payload = {
312 "npc_tag": npc_tag,
313 "target_player": player_name,
314 "reply": clean_reply_text
315 }
316 await r.rpush('llm_to_nwn', json.dumps(reply_payload))
317
318 except Exception as e:
319 print(f"[ERROR] Failed to process message: {e}")
320
321 async def main():
322 print("Initializing Async Redis Bridge...")
323 r = redis.Redis(host='127.0.0.1', port=6380, decode_responses=True)
324
325 try:
326 await r.ping()
327 print("SUCCESS: Connected to the Docker Redis database!")
328 except Exception as e:
329 print(f"CRITICAL ERROR: Could not connect to Redis. {e}")
330 return
331
332 print(f"Ready! Listening for game messages. Max GPU concurrency: {MAX_CONCURRENT_OLLAMA_REQUESTS}")
333
334 async with aiohttp.ClientSession() as session:
335 asyncio.create_task(memory_summarizer_worker(session))
336
337 while True:
338 try:
339 result = await r.blpop('nwn_to_llm')
340 if result:
341 queue_name, message_data = result
342 asyncio.create_task(process_message(r, session, message_data))
343 except Exception as e:
344 print(f"[LOOP ERROR] {e}")
345 await asyncio.sleep(1)
346
347 if __name__ == "__main__":
348 asyncio.run(main())