1 // ============================================================================
2 // File Name: asl_npc_on_spawn
3 // Initialize Decoupled Agent Architecture, on Object OnSpawn event.
4 // ============================================================================
5 #include "nw_i0_generic"
9 // 1. Initialize Default Bioware Combat/Perception AI
10 SetListeningPatterns();
11 SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
13 // 2. Setup LLM Strategy Defaults
14 int nStrategy = GetLocalInt(OBJECT_SELF, "LLM_STRATEGY");
17 SetLocalInt(OBJECT_SELF, "LLM_STRATEGY", 1);
21 // 3. Strategy Specific Overrides
23 // Maestros should wander randomly to look busy while they puppet