-import redis
+import asyncio
import json
-import requests
+import aiohttp
+import redis.asyncio as redis
+import re
+import os
-print("Initializing Redis Bridge...")
-# 1. Force the correct Windows IP address and test the connection immediately
-try:
- r = redis.Redis(host='127.0.0.1', port=6380, decode_responses=True)
- r.ping() # This will crash immediately if the connection is bad
- print("SUCCESS: Connected to the Docker Redis database!")
-except Exception as e:
- print(f"CRITICAL ERROR: Could not connect to Redis. {e}")
- exit()
+# --- CONFIGURATION ---
+MAX_CONCURRENT_OLLAMA_REQUESTS = 3
+ALLOW_TEXT_EMOTES = False
+
+# --- NEW: LOAD THE WORLD LORE ON STARTUP ---
+WORLD_LORE = ""
+if os.path.exists("world_lore.txt"):
+ with open("asl_lore.txt", "r", encoding="utf-8") as f:
+ WORLD_LORE = f.read().strip()
+else:
+ print("[WARNING] world_lore.txt not found. Running without global lore.")
-NPC_SYSTEM_PROMPT = """
-You are Elrendur Arna. You are currently residing in Alentejo Sem Lei.
-Keep your responses under 3 sentences.
-"""
-chat_history = [{"role": "system", "content": NPC_SYSTEM_PROMPT}]
-print("\nReady! Listening for game messages on 'nwn_to_llm'...")
+semaphore = asyncio.Semaphore(MAX_CONCURRENT_OLLAMA_REQUESTS)
+# Dictionary to keep individual conversations separate
+chat_memory = {}
-while True:
+async def process_message(r, session, message_data):
try:
- # This line freezes the script until a message arrives
- result = r.blpop('nwn_to_llm')
-
- # --- IF IT HEARS THE GAME, IT WILL PRINT THIS ---
- print(f"\n--- WAKE UP! NEW MESSAGE RECEIVED ---")
-
- queue_name, message_data = result
- print(f"Raw data from Redis: {message_data}")
-
- # Try to parse the JSON
data = json.loads(message_data)
- player_name = data.get('player', 'Unknown')
+ player_name = data.get('player', data.get('target_player', 'Unknown'))
npc_tag = data.get('npc_tag', 'UnknownNPC')
message = data.get('message', '')
+
+ # --- NEW: THE ASTERISK SCRUBBER ---
+ if not ALLOW_TEXT_EMOTES:
+ # This deletes anything wrapped in asterisks (e.g. "*smiles* Hello" becomes " Hello")
+ message = re.sub(r'\*.*?\*', '', message).strip()
- print(f"Parsed: {player_name} said to {npc_tag}: '{message}'")
+ # Extract the dynamic variables sent from the Aurora Toolset/Engine
+ player_race = data.get('player_race', 'Unknown')
+ player_alignment = data.get('player_alignment', 'Unknown')
+ nearby_players = data.get('nearby_players', '')
+
+ # Extract the decoupled NPC attributes
+ npc_persona = data.get('persona', 'You are a generic citizen.')
+ npc_profession = data.get('profession', 'Commoner')
+ npc_mood = data.get('mood', 'Neutral')
+ npc_secret = data.get('secret', '')
+
+ # Extract Character Traits & Native Engine Data
+ npc_alignment = data.get('npc_alignment', 'True Neutral')
+ npc_gender = data.get('npc_gender', 'Unknown')
+ npc_race = data.get('npc_race', 'Creature')
+ npc_routine = data.get('npc_routine', '')
+
+ # Build the context strings
+ group_context = ""
+ if nearby_players:
+ group_context = f"Be aware that these other players are listening nearby: {nearby_players}."
+
+ secret_context = ""
+ if npc_secret:
+ secret_context = f"YOUR SECRET (Reveal only if players are persuasive): {npc_secret}"
+
+ routine_context = ""
+ if npc_routine:
+ routine_context = f"YOUR REQUIRED ROUTINE: {npc_routine}"
- chat_history.append({"role": "user", "content": f"{player_name} says: {message}"})
+ # =====================================================================
+ # THE PROMPT COMPILER
+ # =====================================================================
+ dynamic_system_prompt = f"""
+
+ {WORLD_LORE}
+
+ {npc_persona}
+
+ CURRENT STATUS & TRAITS:
+ - Race & Gender: {npc_gender} {npc_race}
+ - Profession: {npc_profession}
+ - Alignment: {npc_alignment}
+ - Conversational Charisma: Low/Gruff unless otherwise specified.
+ - Current Mood: {npc_mood}
+ {secret_context}
+
+ {routine_context}
+
+ CURRENT TARGET: You are speaking to {player_name}, who is a {player_alignment} {player_race}.
+ {group_context}
+ React appropriately based on your personality, alignment, and mood.
+
+ CRITICAL ENGINE RULES:
+ Respond ONLY in valid JSON. You MUST use exactly these FIVE keys: "thought", "speech", "emotion", "action", and "action_target".
+
+ ACTION RULE:
+ Your "action" key MUST be exactly one of the following words:
+ [WANDER, PATROL, FOLLOW, GUARD, GO_TO, INTERACT, USE_OBJECT, RETURN_TO_POST, ATTACK, REST, STEALTH, SEARCH, UNSTEALTH]
+
+ - Use REST if you are severely injured, out of spells, or exhausted. This will heal you.
+ - Use STEALTH if you need to hide from enemies, sneak past someone, or if you are a rogue preparing an ambush.
+ - Use SEARCH if you suspect traps, are looking for clues, or are trying to find hidden enemies.
+ - Use UNSTEALTH to return to normal walking/visibility.
- # Talk to Ollama
- print("Thinking... (Sending to local Ollama)")
- response = requests.post('http://localhost:11434/api/chat', json={
- "model": "llama3",
- "messages": chat_history,
- "stream": False
- }, timeout=45)
+ EMOTION RULE:
+ Your "emotion" key MUST be exactly one of the following words:
+ [NEUTRAL, LAUGHING, ANGRY, PLEADING, BOW, TAUNT, CHEER]. Do not invent new emotions. Do not perform writen emotions in text with **.
- response.raise_for_status() # Triggers an error if Ollama is broken
- reply_text = response.json()['message']['content']
+ YOUR RESPONSE MUST BE A SINGLE, VALID JSON OBJECT. YOU MUST USE THIS EXACT TEMPLATE:
+ {{
+ "thought": "Your internal reasoning here.",
+ "speech": "You MUST say something out loud. If you don't want to talk, output something your character would do.",
+ "emotion": "MACRO WORD",
+ "action": "MACRO WORD",
+ "action_target": "Target name"
+ }}
+ """
+
+ session_id = f"{player_name}_{npc_tag}"
- print(f"Ollama Replied: {reply_text}")
- chat_history.append({"role": "assistant", "content": reply_text})
+ if session_id not in chat_memory:
+ chat_memory[session_id] = [{"role": "system", "content": dynamic_system_prompt}]
+
+ chat_memory[session_id].append({"role": "user", "content": f"{player_name} says: {message}"})
+
+ # Sliding Window Fix
+ # Remember the System Prompt [0] + the last 4 messages [-4:]
+ if len(chat_memory[session_id]) > 10:
+ chat_memory[session_id] = [chat_memory[session_id][0]] + chat_memory[session_id][-5:]
+
+ async with semaphore:
+ print(f"[THINKING] Processing reply for {player_name}...")
+ async with session.post('http://localhost:11434/api/chat', json={
+ "model": "llama3",
+ #"model": "qwen2.5:3b",
+ "messages": chat_memory[session_id],
+ "format": "json",
+ "stream": False,
+ "options": {
+ "temperature": 0.2
+ #"num_predict": 120
+ }
+ }, timeout=45) as response:
+
+ response.raise_for_status()
+ result = await response.json()
+ raw_reply_text = result['message']['content']
+
+ # =====================================================================
+ # THE PYTHON BOUNCER (Sanitization)
+ # =====================================================================
+ try:
+ agent_brain = json.loads(raw_reply_text)
+ agent_brain = {k.lower(): v for k, v in agent_brain.items()}
+
+ # Ensure all 5 keys exist
+ if "thought" not in agent_brain: agent_brain["thought"] = ""
+ if "speech" not in agent_brain: agent_brain["speech"] = ""
+ if "emotion" not in agent_brain: agent_brain["emotion"] = "NEUTRAL"
+ if "action" not in agent_brain: agent_brain["action"] = "GUARD"
+ if "action_target" not in agent_brain: agent_brain["action_target"] = ""
+
+ # --- THE NEW ANTI-SILENCE & TARGET CLEANUP FIXES ---
+ if not agent_brain["speech"].strip():
+ agent_brain["speech"] = "*grunts quietly*"
+
+ agent_brain["action_target"] = agent_brain["action_target"].replace("?", "").replace(".", "").strip()
+ # ---------------------------------------------------
+
+ clean_reply_text = json.dumps(agent_brain)
+
+ except json.JSONDecodeError:
+ print(f"[WARNING] AI Hallucinated! Overriding with safe defaults.")
+ clean_reply_text = json.dumps({
+ "thought": "I lost my train of thought.",
+ "speech": "*grunts quietly*",
+ "emotion": "NEUTRAL",
+ "action": "WANDER",
+ "action_target": ""
+ })
+ # =====================================================================
+
+ print(f"[REPLY] from {npc_tag} to {player_name}: {clean_reply_text}")
+ chat_memory[session_id].append({"role": "assistant", "content": clean_reply_text})
- # Package and send back to the game
reply_payload = {
- "player": player_name,
"npc_tag": npc_tag,
- "reply": reply_text
+ "target_player": player_name,
+ "reply": clean_reply_text
}
-
- r.rpush('llm_to_nwn', json.dumps(reply_payload))
- print("SUCCESS: Sent reply to the 'llm_to_nwn' queue for the game to pick up!")
+ await r.rpush('llm_to_nwn', json.dumps(reply_payload))
- except json.JSONDecodeError as e:
- print(f"ERROR: The game sent bad JSON data: {e}")
- except requests.exceptions.RequestException as e:
- print(f"ERROR: Failed to talk to Ollama. Is it running? {e}")
except Exception as e:
- print(f"UNEXPECTED ERROR: {e}")
\ No newline at end of file
+ print(f"[ERROR] Failed to process message: {e}")
+
+async def main():
+ print("Initializing Async Redis Bridge...")
+ r = redis.Redis(host='127.0.0.1', port=6380, decode_responses=True)
+
+ try:
+ await r.ping()
+ print("SUCCESS: Connected to the Docker Redis database!")
+ except Exception as e:
+ print(f"CRITICAL ERROR: Could not connect to Redis. {e}")
+ return
+
+ print(f"Ready! Listening for game messages. Max GPU concurrency: {MAX_CONCURRENT_OLLAMA_REQUESTS}")
+
+ async with aiohttp.ClientSession() as session:
+ while True:
+ try:
+ result = await r.blpop('nwn_to_llm')
+ if result:
+ queue_name, message_data = result
+ asyncio.create_task(process_message(r, session, message_data))
+ except Exception as e:
+ print(f"[LOOP ERROR] {e}")
+ await asyncio.sleep(1)
+
+if __name__ == "__main__":
+ asyncio.run(main())
\ No newline at end of file